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this processor may be used to track down warding events, such as Counterwarding, Placement or Expiry. It uses the combat log events correlated with entity life state tracking.
this processor may be used to track down warding events, such as Counterwarding, Placement or Expiry. It uses the combat log events correlated with entity life state tracking.
upon a same-tick event, there is a chance that the ward kill will be credited to the wrong attacker, but this commit limits the impact of this caveat by separating the wards from the sentries. thus you will always be credited a ward kill if you last hit a ward
cleaning house
Merged
howardchung
approved these changes
Oct 21, 2018
Merged
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I'd like to get this back in when we find the issue causing parses to fail. Maybe there was another step required to use the new processor that wasn't checked in? |
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I couldn't debug what happend yet, as soon as i can I'll give a report. |
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basically rebases #3 and fix build errors
remove old ward processor in favor of the new one