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zlib-stream-rs

A simple utility crate to make decompressing from zlib-stream easier.

This crate is based of flate2 and their clouflare zlib backend.

Usage

  1. StreamExt using stream feature
use zlib_stream::stream::ZlibStream; 

async fn setup<V: AsRef<[u8]> + Sized, T: Stream<Item=V> + Unpin>(stream: T) {
    let mut stream = ZlibStream::new(stream);
    
    loop {
        let data: Option<Result<Vec<u8>, zlib_stream::ZlibDecompressionError>> = stream.next().await;
        do_something(data);
    }
}
  1. Barebone Implementation
use zlib_stream::{ZlibStreamDecompressor, ZlibDecompressionError};

fn worker_loop() {
    let mut decompress: ZlibStreamDecompressor = ZlibStreamDecompressor::new();
    
    loop {
        let mut frame: Vec<u8> = get_compressed_frame();
        match decompress.decompress(frame) {
            Ok(vec) => process_data(vec),
            Err(ZlibDecompressionError::NeedMoreData) => continue,
            Err(_err) => panic!("Broken frame!"),
        }
    }
}
  1. High-throughput (reused output buffer)
use zlib_stream::{ZlibDecompressionError, ZlibStreamDecompressor};

fn worker_loop() {
    let mut decompress = ZlibStreamDecompressor::new();
    let mut output = Vec::with_capacity(1024 * 128);

    loop {
        let frame: Vec<u8> = get_compressed_frame();
        match decompress.decompress_into(frame, &mut output) {
            Ok(()) => process_data(&output),
            Err(ZlibDecompressionError::NeedMoreData) => continue,
            Err(_err) => panic!("Broken frame!"),
        }
    }
}
  1. Highest throughput (internal reusable output buffer)
use zlib_stream::{ZlibDecompressionError, ZlibStreamDecompressor};

fn worker_loop() {
    let mut decompress = ZlibStreamDecompressor::new();

    loop {
        let frame: Vec<u8> = get_compressed_frame();
        match decompress.decompress_ref(frame) {
            Ok(data) => process_data(data),
            Err(ZlibDecompressionError::NeedMoreData) => continue,
            Err(_err) => panic!("Broken frame!"),
        }
    }
}
  1. Memory protection for fragmented frames
use zlib_stream::ZlibStreamDecompressor;

let mut decompress = ZlibStreamDecompressor::with_buffer_size_and_limit(
    1024 * 128, // output buffer size
    1024 * 1024 // max buffered partial-frame bytes
);

// after protocol errors/out-of-sync streams
decompress.reset();
  1. bytes integration (bytes-api feature)
use bytes::Bytes;
use zlib_stream::ZlibStreamDecompressor;

let mut decompress = ZlibStreamDecompressor::new();
let frame: Bytes = get_bytes_frame();
let payload = decompress.decompress_bytes(frame)?;

Benchmarking

Run the Criterion suite:

cargo bench --bench decompress

Release Tuning

For maximum throughput in production binaries:

  1. Use CPU-specific code generation when possible:
RUSTFLAGS="-C target-cpu=native" cargo build --release
  1. Consider these release profile settings in the consuming binary:
[profile.release]
lto = "fat"
codegen-units = 1

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A websocket zlib-stream implementation in rust

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