Modernized the shaders#4
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Ghost---Shadow wants to merge 1 commit intoBennyQBD:masterfrom
Ghost---Shadow:master
Open
Modernized the shaders#4Ghost---Shadow wants to merge 1 commit intoBennyQBD:masterfrom Ghost---Shadow:master
Ghost---Shadow wants to merge 1 commit intoBennyQBD:masterfrom
Ghost---Shadow:master
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The shaders were not compatible with my graphics card and were creating weird artifacts i.e. rendering the UV instead of the mesh. I made some minor changes and the problem was solved.
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(This comment was copied from the previous discussion, in case you aren't looking at that any more) The attributes aren't getting bound properly. This is an oversight on my part; for some reason I left the attribute binding calls out of this version of the repository, even though I mentioned them in the series. Oddly enough, I'd even fixed this a while ago, but I completely forgot to commit the changes to github. I apologize for the inconvenience that my oversights have caused you. In any case, I suggest trying the current version of the repository. It should work just fine. |
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The shaders were not compatible with my graphics card and were creating
weird artifacts i.e. rendering the UV instead of the mesh.
I made some minor changes and the problem was solved.