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Inspector v2: GLTF Import tools #17580
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17580/merge/index.html#WGZLGJ#4600 Links to test your changes to core in the published versions of the Babylon tools (does not contain changes you made to the tools themselves): https://playground.babylonjs.com/?snapshot=refs/pull/17580/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17580/merge#BCU1XR#0 If you made changes to the sandbox or playground in this PR, additional comments will be generated soon containing links to the dev versions of those tools. |
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You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/17580/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
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Building or testing the sandbox has failed. If the tests failed, results can be found here: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
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Devhost visualization test reporter: |
This PR adds the remaining glTF configuration tools (Extensions config, loader plugin config, and validator) to the Inspector v2 Tools pane.|
Default view:

After loading new file and editing loader settings:

Changes
New Components:
GLTFLoaderOptions- Main configuration UI with loader settings and extension options bundled togetherGLTFValidationTools- Displays glTF validation results (errors, warnings, hints)New Service:
GLTFLoaderService- Manages loader configuration, extension states, and validation results. Can probably be abstracted more into a broader SceneLoaderService.Features: