Skip to content

Win10 mode: shader windows aren't borderless #33

@ilonachan

Description

@ilonachan

Exactly what the title says: when a background window is created with the win10 mode, it has a border. In a single-screen setup this wouldn't be visible, but on a multi-monitor setup this border overlaps onto other monitors (and above the other shadow windows running in parallel on those monitors). For some reason the (correctly set) GLFW hint DECORATED=FALSE isn't respected; however, setting it explicitly as a window attribute does work, and is my proposed fix.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions