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Description
The great MJ recycle porject
- Origin: Eldritch Custodian
- massive psionic entity without aim ( or ftl drive) in orbit hostile to most ( except you)
- over time learn to understand it
- feed it souls to help it return to the shroud
- you get some perks when leveling up your shroud entity ( shard world, tainting bombardment, decision to align with shroud or against)
- shard world rework: pilgrims limited and no longer produce mmodifiers ( district have that value and mult it with number of pilgrims)
- final battle to return it and gain a wish ( center will the system of the entity )
- maybe custom aura / minor patron
Broken clock rework/ additions
- this totally rewrites the "cause" of disapperance aftersome time, removes the aspect of the literally ticking clock and adds a curse to it, curse feeds on crystals / organics, not sure if this is wanted
- every form has access to and is cursed by a crystal infestation
- all: conquered planets turn to crystal worlds ( uninhabitable worlds with terraforming candidate modifier )
- machine: use the crystal curse to turn all organics into power crystals for themself. they power the broken clock with it, if they fail to provide, they disappear
- terravore: slowly turn to mindless crystal statues if they dont feed on others, if they dont obtain enough there empire freezes in place ( and not deletes itself)
- crystal curse situation on empire
Special systems / unique worlds / small event chains
Flesh forest
- eats pops turns them into plants
- bloody
- horror ~
- rethink this
somethign mega structure from wamo recycle
-library of alexandria meastructure
- what does it do?
Captain - The Arrfish
- starts in a system locked into combat ( enemies random : voidworms, FE ships, pirates)
- kill enemies to unlock enclave
- sells random shit: immortality potion ( chance to gain lead poisoning trait, nothing or immortal ), some relics and specimen, ad finally himself
- pirate strifsh with hook and beard
- has hero ship with actions: plunder colony, experimental shield ( total damage reduction but no damage either )
- speaks like a pirate
Mortis Chorus
Lore:
A semi sentient cluster of psionically active spores / mushrooms. Thrieving on rot and decay, their instincts is to excalerate spoil any living being and turn the rest to rust. Their united will generates a system spanning aura. Using weapon to turn even the healthiest being into a deseased corpse.
Mechanics:
Gamestart:
- a single system contains spore like shipsand a planet with unique mortis fungus modifier (recycle root world looks)
- Spore ships use weaponry to turn space fauna into undead versions, bioships into more spores and mechanical into spore hosts ( mutated versions )
- have small spore ships ( crystalline entity particles only retextured + cetana system aura) which infect wild life, look like dandelion seeds, many form a cloud per ship entity
Midgame:
- the system and shrooms "awake" psionically and form a sapient hive
- they now leave the system to look for hosts and gain shield points
- as they apporach their target they cloak until close enough ( if dlc ), target can also be neutral space fauna
- undead space fauna and infected ships are used to infect planets
- infected planets have a % of their pops turned to deseased ( zombie + psionic trait + hive?)
- if a large number of deseased exist on aa planet, a connection to the hive will be established and the pops will spawn armies
- if the planet is taken over, new spore ships can be spawned
Lategame:
- the shrooms ascends and have their own psionic aura ( if dlc )
- aura: turns pops to deseased on complete and gives bonus production to zombie pops, aura strenght based on pops and reach based on owned planets
- "mother ships" appear, they spawn more spores in combat and are colussus for instant shroom worlds
New content:
- spore space fauna and infection weapons, mothership space fauna
- new aura
- new bombardment type
- new system and country type + situation to track asecension
The Wild Hunt ?Origin?
Modifiers/ Start Effects:
- Hostile and in contact to every space fauna
- Unity for killing space fauna
- Permanent modifiers for guardian or big boys kills
- -1 unity from bereaucrats
- start hunts via agenda
Hunt:
- situation which spawns multiple amries
- killing space fauna grants progress, if you dont kill negative progress
- on finish eiither resources or hints towards big boys
- on fisnish get stronger
Hunters Guild - Unique faction:
- resources based on slain monsters
- alt for gestalt - ruler trait
Big boys: - Leviathan ish big monsters, that roam the stars and give reward on slain
- Possible necounters:
- White whale reference with aqua dragon
- Toxic god
- big crystal with million supportfleets
- Prethorian queen ship
- Final boss: behemoth from biogen
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