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Trees stupid ideas and future projects -all in one #561

@TreeM4n

Description

@TreeM4n

The great MJ recycle porject

  • Origin: Eldritch Custodian
  • massive psionic entity without aim ( or ftl drive) in orbit hostile to most ( except you)
  • over time learn to understand it
  • feed it souls to help it return to the shroud
  • you get some perks when leveling up your shroud entity ( shard world, tainting bombardment, decision to align with shroud or against)
  • shard world rework: pilgrims limited and no longer produce mmodifiers ( district have that value and mult it with number of pilgrims)
  • final battle to return it and gain a wish ( center will the system of the entity )
  • maybe custom aura / minor patron

Broken clock rework/ additions

  • this totally rewrites the "cause" of disapperance aftersome time, removes the aspect of the literally ticking clock and adds a curse to it, curse feeds on crystals / organics, not sure if this is wanted
  • every form has access to and is cursed by a crystal infestation
  • all: conquered planets turn to crystal worlds ( uninhabitable worlds with terraforming candidate modifier )
  • machine: use the crystal curse to turn all organics into power crystals for themself. they power the broken clock with it, if they fail to provide, they disappear
  • terravore: slowly turn to mindless crystal statues if they dont feed on others, if they dont obtain enough there empire freezes in place ( and not deletes itself)
  • crystal curse situation on empire

Special systems / unique worlds / small event chains

Flesh forest

  • eats pops turns them into plants
  • bloody
  • horror ~
  • rethink this

somethign mega structure from wamo recycle

-library of alexandria meastructure

  • what does it do?

Captain - The Arrfish

  • starts in a system locked into combat ( enemies random : voidworms, FE ships, pirates)
  • kill enemies to unlock enclave
  • sells random shit: immortality potion ( chance to gain lead poisoning trait, nothing or immortal ), some relics and specimen, ad finally himself
  • pirate strifsh with hook and beard
  • has hero ship with actions: plunder colony, experimental shield ( total damage reduction but no damage either )
  • speaks like a pirate

Mortis Chorus

Lore:
A semi sentient cluster of psionically active spores / mushrooms. Thrieving on rot and decay, their instincts is to excalerate spoil any living being and turn the rest to rust. Their united will generates a system spanning aura. Using weapon to turn even the healthiest being into a deseased corpse.

Mechanics:

Gamestart:

  • a single system contains spore like shipsand a planet with unique mortis fungus modifier (recycle root world looks)
  • Spore ships use weaponry to turn space fauna into undead versions, bioships into more spores and mechanical into spore hosts ( mutated versions )
  • have small spore ships ( crystalline entity particles only retextured + cetana system aura) which infect wild life, look like dandelion seeds, many form a cloud per ship entity

Midgame:

  • the system and shrooms "awake" psionically and form a sapient hive
  • they now leave the system to look for hosts and gain shield points
  • as they apporach their target they cloak until close enough ( if dlc ), target can also be neutral space fauna
  • undead space fauna and infected ships are used to infect planets
  • infected planets have a % of their pops turned to deseased ( zombie + psionic trait + hive?)
  • if a large number of deseased exist on aa planet, a connection to the hive will be established and the pops will spawn armies
  • if the planet is taken over, new spore ships can be spawned

Lategame:

  • the shrooms ascends and have their own psionic aura ( if dlc )
  • aura: turns pops to deseased on complete and gives bonus production to zombie pops, aura strenght based on pops and reach based on owned planets
  • "mother ships" appear, they spawn more spores in combat and are colussus for instant shroom worlds

New content:

  • spore space fauna and infection weapons, mothership space fauna
  • new aura
  • new bombardment type
  • new system and country type + situation to track asecension

The Wild Hunt ?Origin?

Modifiers/ Start Effects:

  • Hostile and in contact to every space fauna
  • Unity for killing space fauna
  • Permanent modifiers for guardian or big boys kills
  • -1 unity from bereaucrats
  • start hunts via agenda

Hunt:

  • situation which spawns multiple amries
  • killing space fauna grants progress, if you dont kill negative progress
  • on finish eiither resources or hints towards big boys
  • on fisnish get stronger

Hunters Guild - Unique faction:

  • resources based on slain monsters
  • alt for gestalt - ruler trait
    Big boys:
  • Leviathan ish big monsters, that roam the stars and give reward on slain
  • Possible necounters:
  • White whale reference with aqua dragon
  • Toxic god
  • big crystal with million supportfleets
  • Prethorian queen ship
  • Final boss: behemoth from biogen

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