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request-handler.php
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executable file
·239 lines (201 loc) · 6.87 KB
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<?php
class RequestHandler
{
private $success = true;
private $message = '';
public function __construct()
{
}
public function wasSuccess()
{
return $this->success;
}
public function getMessage()
{
return $this->message;
}
public function handle($request)
{
switch ($request['id']) {
case 'getFolders':
return $this->getFolders();
case 'validateSession':
return $this->validateSession($request['data']);
case 'getGames':
return $this->getGames($request['data']);
case 'getGame':
return $this->getGame($request['data']);
case 'getModelRecord':
return $this->getModelRecord($request['data']);
case 'saveModelRecord':
return $this->saveModelRecord($request['data']);
case 'saveGame':
return $this->saveGame($request['data']);
case 'getEngineMove':
return $this->getEngineMove($request['data']);
case 'getRandomGame':
return $this->getRandomGame($request['data']);
case 'getEco':
return $this->getEco($request['data']);
case 'getEcoVariations':
return $this->getEcoVariations($request['data']);
case 'getDatabases':
return $this->getDatabases($request['data']);
case 'getFolder':
return $this->getDatabases($request['data']);
case 'getAllCountries':
return ChessCountry::getAll();
case 'login':
return $this->login($request['data']);
case 'register':
return $this->register($request['data']);
case 'game-import':
return $this->gameImport($request['data']);
case 'getProgress':
return $this->getProgress($request['data']);
default:
header('HTTP/1.1 404 Not Found');
return array();
}
}
private function getFolders()
{
$folders = ChessFolderCollection::getFoldersAndDatabases();
$tree = new ChessTree();
$tree->addItems($folders);
return $tree->getTree();
}
private function validateSession($request)
{
$success = ChessSession::isValidToken($request['token']);
$data = array();
if ($success) {
$userId = ChessSession::getPlayerIdByToken($request['token']);
$player = new ChessPlayer($userId);
$data = array('token' => $request['token'], 'user_access' => $player->getUserAccess());
}
return $data;
}
private function getGames($request)
{
$dbObj = new ChessDatabase($request['databaseId']);
return $dbObj->getChildren();
}
private function getGame($request)
{
$gameObj = new ChessGame($request['id']);
return $gameObj->getJSON();
}
private function getModelRecord($request)
{
switch ($request['modelName']) {
case 'userprofile':
$id = ChessSession::getPlayerIdByToken($request['recordId']);
if (isset($id)) {
$player = new ChessPlayer($id);
$data = $player->getUserDetails();
$data['token'] = $request['recordId'];
Chess_JSON::getJSON($data, true);
} else {
Chess_JSON::getJSON(array(), false);
}
break;
}
}
private function saveModelRecord($request)
{
switch ($request['modelName']) {
case 'userprofile':
$id = ChessSession::getPlayerIdByToken($request['record']['token']);
if (isset($id)) {
$player = new ChessPlayer($id);
$request['record'] = array_merge($request['record'], $request['formData']);
$player->update($request['record']);
return array();
} else {
return false;
}
break;
}
}
private function saveGame($request)
{
$gameObj = new ChessGame();
return array('id' => $gameObj->save($request['game']));
}
private function getRandomGame($request)
{
$gameId = null;
if (isset($request['databaseId'])) {
$chessDb = new ChessDatabase($request['databaseId']);
$gameId = $chessDb->getRandomGameId();
}
$gameObj = new ChessGame($gameId);
return $gameObj->getJSON();
}
private function getEngineMove($request)
{
$engine = new ChessEngine();
return $engine->getMove($request['fen']);
}
private function getEco($request)
{
return ChessEco::getEco($request['fen']);
}
private function getEcoVariations($request)
{
return ChessEco::getVariations($request['fen']);
}
private function getDatabases($request)
{
return ChessDatabaseCollection::getFiltered($request['getDatabases']);
}
private function getFolder($request)
{
return ChessFolderCollection::getFilteredFolders($request['getFolder']);
}
private function login($request)
{
$token = ChessPlayer::authenticate($request['username'], $request['password']);
$data = array('token' => $token);
if (isset($token)) {
$userId = ChessSession::getPlayerIdByToken($token);
$player = new ChessPlayer($userId);
$data['user_access'] = $player->getUserAccess();
}
if (!isset($token)) {
$this->success = false;
}
return $data;
}
private function register($request)
{
$result = ChessPlayer::register($request);
$this->success = $result['success'];
$this->message = $result['message'];
if ($result['success']) {
return $result['data'];
} else {
return array();
}
}
private function gameImport($request)
{
if (!ChessPlayer::hasLoggedOnUserAccessTo(ChessUserRoles::GAME_IMPORT)) {
Chess_JSON::getJSON(array(), false, 'Access denied');
die();
}
require_once("php/GameImport.php");
$pgnFile = FileUpload::getFileInfo($request['pgnfile']);
if ($request['importAsNew']) {
$request['database'] = ChessDatabase::createNew($request['newDatabase'], $request['folder']);
}
$import = new GameImport();
$import->importFromFile($pgnFile['path'], $request['database']);
$data = array('databaseId' => $request['database']);
Chess_JSON::getJSON($data, true);
}
private function getProgress($request){
return ChessProgressBar::getStatus($request['progressBarId']);
}
}